However, on the whole, what you see here is an augmented reality system with two 120 fps, 1600×1440 displays with a field of view covering over a hundred degrees combined, coupled with hand tracking running at 150 fps over a 180°x 180° field of view. Putting this headset on, the resolution, latency, and field of view limitations of today’s systems melt away and you’re suddenly confronted with the question that lies at the heart of this endeavor: