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  • Project Northstar
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    • About
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  • ✨Northstar Next
    • ✨Introduction
    • ✨Assembly Guide
    • 📸Sensor and Tracking Guide
  • Software
    • Getting Started with Software
    • Esky
    • Monado
    • SteamVR
    • Unity
  • Calibration
    • Getting Started with Calibration
      • Calibration Stand Bill of Materials
    • 3D Optical Calibration
      • Bending Reality: North Star’s Calibration System
    • 2D Optical Calibration
    • Calibration Stand Assembly Guide
  • Electronics
    • Electronics
    • Firmware
    • Schematics
  • Previous Headset Designs
    • Combine Reality Deck X
      • Deck X Assembly Guide
      • Deck X Bill of Materials
    • Headgear Assembly Guide
    • Northstar Release 3
      • Release 3 Bill of Materials
      • Release 3 Assembly Guide
      • Changelog
    • Northstar Release 1
      • Initial Release 3D Printing Reference
      • Initial Release Assembly Guide
    • FAQ Mechanical
  • FAQ & Vendors
    • FAQ Ahead.IO Kits
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  • Leap Motion Blogs
    • Leap Motion North Star Blog
    • Unveiling Project North Star
    • Our Journey to the North Star
    • Project North Star is Now Open Source
    • Project North Star: Mechanical Update 1
    • Project North Star: Mechanical and Calibration Update 3.1
    • Project North Star: Mechanical Update 3
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On this page
  • Prerequisites
  • Using prebuilt binaries
  • Generating Project Files
  • Building the driver in Visual Studio 2019
  • Initializing the Driver in SteamVR

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  1. Software

SteamVR

This page will walk you through installing and running the steamVR driver. It is currently supported on windows, with linux support in progress. A Launcher/Installer is also in progress.

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Last updated 4 years ago

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This is still a work in progress, if you run into any issues, please reach out on .

Working with some polish needed

- Head Tracking - Hand Tracking - View Projection - Skeletal tracking - Basic input - T265 Sensor integration

Notable unfinished parts

- Gesture recognizer

Prerequisites

Versions of vendor libraries not included, here is where to get them:

You will need to install the leap motion multi-device drivers in order for this driver to work.

If using the structure core you will need the CrossPlatform SDK 0.7.1 and the Perception Engine 0.7.1

If using the intel realsense t265, you should install the

Using prebuilt binaries

We have a prebuilt version of the driver available . You can place it in the following directory, or use vrpathreg as shown below.

C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers
vrpathreg adddriver <full_path_to>/resources/northstar

Generating Project Files

All commands below are run in windows command prompt

In the folder in which you want the repo to exist, run the following commands:

git clone https://github.com/fuag15/project_northstar_openvr_driver
cd project_northstar_openvr_driver
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -A x64 ..

Building the driver in Visual Studio 2019

- Open the generated solution and set northstar to the startup project (right click the project and choose the set as startup where the gear icon is) and build.

Make sure to target x64 and a Release build to remove any object creation slowness.

- The release will be in `build/Release/`and will be comprised of dll files.

- Copy all the dll's to wherever you want to install from, they should be combined into the `resources/northstar/bin/win64` directory, make this if it does not exist and put all generated dll's inside.

Initializing the Driver in SteamVR

- Next register the driver with steamVR (using vrpathreg tool found in SteamVR bin folder). This is located at

C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrpathreg.exe

vrpathreg is a command line tool, you have to run it via the command prompt. To do this, follow these steps.

1) open command prompt

2) run cd C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\

3) run vrpathreg adddriver <full_path_to>/resources/northstar

4) you can verify the driver has been added by typing vrpathreg in command prompt, it will show you a list of drivers installed.

- at this point vrpathreg should show it registered under "external drivers", to disable it you can either disable in StamVR developer options under startup and manage addons, or by using vrpathreg removedriver <full_path_to>/resources/northstar

- Running steamvr with the northstar connected (and no other hmd's connected) should work at this point but probably not have the right configuration for your hmd. Take the .json file from calibrating your nothstar and convert it to the format found inresources/northstar/resources/settings/default.vrsettings

- restart steamvr. If driver is taking a long time to start, chances are it got built in debug mode, Release mode optimizes a way a bunch of intermediate object creation during the lens distortion solve that happens at startup. If things are still going south please issue a bug report here:

- if you wish to remove controller emulation, disable the leap driver in SteamVR developer settings.

In order to build from source you will need to install with c++, .net and C++ modules v142. In addition you'll also need to install and .

steamVR driver
Discord
- LeapDeveloperKit 4.0.0+52238
https://structure.io/
Intel® RealSense™ SDK 2.0
here
visual studio 2019
git
cmake